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The 8 Best Survivors To Prestige First In Dead By Daylight

Jun 03, 2023Jun 03, 2023

Picking your first Prestige can be a tough choice.

Raising a character to level 50 allows you to prestige them in Dead By Daylight. This has a singular core benefit, granting access to that character's perks to all other characters. When you prestige a Survivor for the first time, all other Survivors gain access to a level one version of their perks immediately, which can be leveled up to max rank through leveling or through prestiging the character again (up to Prestige level three).

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Unlocking certain perks on all characters can be an extremely helpful way to grow your skill in the game, giving you access to the best tools available to win your forays into the fog, so prioritizing which of the cast to spend your hard-earned Blood Points on first becomes an important choice as you learn to make fewer mistakes and grow accustomed to the mechanics of the game.

Feng Min is one of the most popular Survivors in Dead By Daylight, with tons of cosmetics available. Introduced in the DLC Sparks Of Madness, Feng has a fantastic selection of perks ranging from helping out people who are completely new to the game to being popular build staples used by more advanced and experienced players regularly.

Technician makes it so that when you fail a skill check when working on a generator, it no longer makes a loud noise notification for the Killer to follow and instead loses additional progress. It's a perfect trade for new players looking to learn the ropes.

Lithe is a fantastic exhaustion perk that increases your speed when you vault a pallet or window. Alert is a great aura reading that highlights the Killer when they break a pallet or breakable door. This means that Feng has a fantastic selection of perks that can be utilized by experienced players too.

Dwight is one of the original cast of Dead By Daylight, and even after its years of changes and updates, he is still one of the best to prestige.

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Bond allows you to see all of your allies' auras in a rather large range, allowing you to better coordinate with your team and keep an eye on what's going on. The main perks that are amazing for new and experienced players alike, though, are Prove Thyself, which increases the speed at which you do gens when cooperating with other Survivors, and Leader, which increases the speed at which your allies do a lot of actions including unhooking and healing.

With these ally-centric perks, new and experienced players alike can focus on the fundamentals of the game, being rewarded for their dedication to the basics.

Meg Thomas has perks that are incredibly useful at all levels of play. Two things are incredibly useful in Dead By Daylight: chase perks and stealth perks. Meg has both.

Sprint Burst and Adrenaline are incredible additions to your build, granting movement speed as an exhaustion perk and when the generators are completed, respectively. Adrenaline also heals you when it triggers.

Quick and Quiet allows you to be a little more tricky with the Killer, fast vaulting and entering lockers quickly without making a noise notification.

Ada Wong is a fan-favourite character from the Resident Evil franchise who made her way over to Dead By Daylight in the second Resident Evil chapter of DLC. As is to be expected by those who know the character, Ada's perks are formed around information and subterfuge.

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Wiretap allows the Survivor to turn a generator into an information tool, marking it and showing the aura of the Killer when they are nearby until the generator is kicked or the timer on the perk expires. This is incredibly useful in tight loops and generators in buildings like the shack, where it can be used for wall hacks during a chase.

Reactive Healing heals the Survivor for 50 percent progress when an ally is injured within 32 meters of them, and Low Profile removes all bloodstains, scratch marks, and injury sounds when the Survivor is the last person standing.

From the Forged In Fog DLC, Vittorio has a number of extremely valuable perks that are a mixture of information and generator perks.

Fogwise grants the user the ability to see the Killer's aura when they succeed in hitting a great skill check while repairing a generator. The perk Potential Energy allows you to store charges of generator progress which last until they are discharged into a generator, immediately increasing its progress, or until the Survivor is hit by the Killer. Combined, these perks allow you to strategically store progress on a generator that the Killer is likely to kick, saving you time later on.

Quick Gambit is a chase perk that increases your speed when you are in chase near a generator that your allies are working on, allowing you a quick getaway or the ability to loop the Killer for long enough that the generator gets done.

Zarina has access to some truly powerful perks. Covering misdirection, survivability, and healing, these perks are some of the most valuable in the game.

Off The Record activates when the Survivor using it is unhooked, granting them over a minute of the endurance effect. This protects them from being tunneled by the Killer as it buys them an extra hit for a lot longer than the base kit 10-second endurance effect, which most Killers can wait out.

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For The People sacrifices one of the user's health states, making them injured, to instantly heal a health state of an ally. This can be an incredible tool for protecting allies on the verge of death or who have been put into the dying state, giving them another chance to escape. Though the perk makes the user broken and unable to be healed for a significant period of time, this perk can be incredible for clutch saves.

Red Herring allows the user to get into a locker, making a loud noise notification at a generator that they were last working on. This can misdirect the Killer, often making them drop their chase to protect the generator instead.

Armed with some incredible utility perks, Felix is a prime candidate for prestiging.

Visionary is a simple perk; it shows the user the auras of nearby generators. This seems pretty low stakes but has incredible applications in the right hands. Being primarily used to identify "three gen set-ups," this perk can break easy-to-defend generator patterns early in the game by allowing the Survivor to judge the distances between generators.

Desperate Measures increases both healing and unhooking speed for each injured Survivor. This means the more dire things are, the more work this perk does.

With these perks in mind, picking up a medkit or toolbox to do either of these important jobs is made all the more powerful by Built To Last, a perk that allows you to replenish charges on items up to three times in a trial.

Another character that you start the game with access to, Left 4 Dead's Bill Overbeck has some fantastic perks for new players, which are truly some of the most powerful perks in the entire roster.

Borrowed Time allows you to extend the haste and endurance effect of Survivors you unhook by a rather generous amount, allowing them to be much safer when unhooked. Unbreakable and Left Behind are a little more difficult to utilize properly but have amazing benefits.

Unbreakable lets you recover from the dying state on your own once per match, and Left Behind allows you to find the hatch when you are the last Survivor standing. Both of these perks take some getting used to, but once you learn the moments they are best used, they are incredible tools.

Next: Dead By Daylight: Lore Accurate Builds For Licensed Killers

Evelynn is a Writer, Narrative Designer and Game Designer who works in the Tabletop and VideoGames spaces. She has worked on a number of tabletop projects including Arclands: The Spellforger's Companion, as well as video game projects.Happy delving in a dungeon or slammed against the wall by Malenia, Evelynn is most happy playing games. Especially when she's slammed by Malenia!

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